Coverart for item
The Resource Beat the game : an algorithms and programming adventure, James Floyd Kelly

Beat the game : an algorithms and programming adventure, James Floyd Kelly

Label
Beat the game : an algorithms and programming adventure
Title
Beat the game
Title remainder
an algorithms and programming adventure
Statement of responsibility
James Floyd Kelly
Creator
Author
Subject
Genre
Language
eng
Summary
The game Knight's Peril takes players to a whole new level--inside the computer, but knights and dragons aren't the only dangers players face. Use knowledge of algorithms and programming to decide how the plot unfolds
Member of
Cataloging source
YDXCP
Dewey number
005.1
Illustrations
illustrations
Index
no index present
LC call number
PZ7.K296185
LC item number
Be 2014
Literary form
non fiction
Series statement
Rubik's quest
Target audience
juvenile
Label
Beat the game : an algorithms and programming adventure, James Floyd Kelly
Instantiates
Publication
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Dimensions
24 cm.
Extent
48 pages
Isbn
9781609926212
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
color illustrations
System control number
  • ocn858602887
  • (OCoLC)858602887
Label
Beat the game : an algorithms and programming adventure, James Floyd Kelly
Publication
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Dimensions
24 cm.
Extent
48 pages
Isbn
9781609926212
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
color illustrations
System control number
  • ocn858602887
  • (OCoLC)858602887

Library Locations

    • Mount Laurel LibraryBorrow it
      100 Walt Whitman Avenue, Mount Laurel, NJ, 08054, US
      39.95740250000001 -74.9238233
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